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Games Power Learning

  • Apr 29, 2022
  • 1 min read

Workshop Description: Using games in the classroom encourages students to think critically, ask big questions, and collaborate in meaningful ways. This workshop will focus on positive ways to incorporate games into the classroom while highlighting BreakoutEDU and Explore Learning Gizmos.



Workshop Presenter: Meghan Goshea



If you are not able to view videos on Youtube, click here to access this workshop in Google Drive.

Materials

Access resources for Games Power Learning, BreakoutEDU, and Gismos



1 Comment


johnsonlily7890
6 days ago

This post really resonated with me because I’ve always felt that the traditional classroom setup can be a bit rigid for certain types of learners. The point about how games can foster a "flow state" is spot on; when students are actually immersed in a challenge, they tend to absorb complex concepts without the usual burnout. I was talking to some peers about this recently while looking for a New Assignment Help in Australia service to manage a heavy workload, and we discussed how gamified elements make even the driest subjects feel more intuitive. It’s interesting to think about how this shift in engagement could potentially reduce the high levels of academic stress we see today. I wonder if educators…

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